Systems for motion photogrammetry,
developed for the motion picture industry.


Ghost in the Shell directed by Rupert Sanders, DP Jess Hall, VFX Supervisor Guillaume Rocheron



Volumetric Performance Capture

For the production of Ghost in the Shell in Wellington, New Zealand we captured over 100 actors for the moving holograms that can be seen throughout the film. We also developed a scripted 4D workflow using RealityCapture (now part of Epic Games) to assist MPC with bringing those elements into their post-production pipeline for the film.

Camera Arrays for Motion Picture Visual Effects

Digital Air provides camera array systems as a visual effects production service on television commercials, film shoots and event installations around the world.

 

Interested in how these systems work? Read our techniques pages.

Volumetric Capture Systems and Services

4D performance capture using RealityCapture for photogrammetry and Blender for rendering.

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